


And any given game designer no doubts aims for a certain audience. Games are many different things to many different people.

Some people play video games to kill time or for personal betterment, some primarily with friends or by their lonesomes. franchise, disliked this idea, intending Smash Bros. The quality of that community, including its rulesets and the individual mannerisms of its members, is beyond the scope of this article, but the fact remains: the Smash games were serendipitous structured fighters with community backing and a real hardcore scene.Īpparently Masahiro Sakurai, creator of Kirby and father of the Smash Bros. Very clearly not designed for high level play, its loyal fans drafted rulesets to turn Smash's inherent chaos into a deep, strategic game. The series mixes platforming, distinct battlefields, and a unique take on the "ring out" win condition.Īs competitive fighters, Super Smash Bros. A fighting game series, despite arguments to the contrary and admitted accessibility to groups of friends looking merely for a good time, Smash Bros.'s take on 2D fighting is rather different from the approach offered by Street Fighter and refined by many developers over countless iterations. series has always walked the line between fighting and party genres, with a dedicated competitive scene and casual fans embracing the novel concept of iconic Nintendo characters locked in 2D combat.

MIXTAPE (PROD."Man, what a cool looking game! I sure would like to get better at it –"īilly, moments before Nintendo's secret police took him away.
